名古屋 美容整形若返り Cataclysm Priest Preview | N.K.W.W.H.I.T.F!!!!
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Cataclysm Priest Preview

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Super意訳。超適当。


New Priest Spells

Heal (available at level 16):
While priests already have a spell called Heal, the existing version becomes obsolete at higher levels,which is something we intend to change in Cataclysm.
Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal.
If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal).
We will be following a similar philosophy with all the healing classes.
既に"Heal"と呼ばれるspellがあるが、そのspellはhigh levelでは使われなくなっている。それを変えたい。"Heal"は誰かを効率的に適量healをしたい時、GHみたいなBig HealやFHのようなFast Healが相応しくない場合のDirect Healを意図しているんだ。
→すでに何種類のhealを使ってると思ってんだ...FH,GH,PoM,Renew,PoH,Binding,Hym,CoH(or penance),たまにnova,lightwell....いいぞいいぞもっと増やせ。楽しそうだ。

Mind Spike (level 81):
Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage.
The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well.
Mind Spike provides a quick nuke to use in situations where the priest doesn't have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot.
Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain.
The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don't intend you to fit it into an already full Shadow rotation.
It also provides Shadow with a spell to cast when locked out of the Shadow .
(School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.
Shadowfrost dmgを与え、次のMSp(Mind Spike)のdmgを増加させるdebuffを対象に与える。
ShadowDPSに足りなかったもの、通常のローテを回す時間がないようなシチュエーション(addが一瞬で蒸発する、targetを細かく変える必要がある時)での素早いnuke skillになる。
MSp spamはSW:P付きのTargetにMFを使用したのと同程度のdmgを与えるようにする予定。
debuffはMSp Spamを期待するもので、通常のローテーションに組み込まれるようにはしないつもりだよ。
あと、Spriがschool lockoutされた時でも使えるように考えてるよ。(Spriはshadow schoolをlockされたら何にもできなかったからね...)
1.5秒cast. 30yard range. No CD。
→なんとなく、Arc MageのABを想像。instant castにしなよ。

Inner Will (level 83):
Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire,
meaning you can't have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.
移動速度が12%upし、instant spellのcostが10%減少する。Inner Fireとの2択、移動速度&mana cost減 or Armor up & SP upを選ぶことになるよ。
→run Speed系enchantと併用行けそう?行けるならOP、超速そう。しないならゴミだろ...

Leap of Faith (level 85):
Pull a party or raid member to your location. Leap of Faith (or "Life Grip") is intended to give priests a tool to help rescue fellow players who have pulled aggro,
are being focused on in PvP, or just can't seem to get out of the fire in time.
パーティーまたはraidのメンバーを自分の場所に引っ張る。 aggroったplayerを助けたり、特にPvP、攻撃から逃がすってのを意図しているよ。
Instant. 30yard range. 45秒CD.
→Life Gripとか...超ネタskillの予感。使い道が...。
・not rdyなのに突っ込むtankを戻す。
・DPSに夢中なひゃっほいmeleeを黙らす。
・AoEで自分が死にそうな時に巻き込む。
....楽しみすぎる。


Abilities and Mechanics

★All HoTs and DoTs will benefit from Haste and Crit innately.
Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
全てのHoT&DoTはhasteとcritの効果をデフォで受けるようになるよ。
持続時間が短くなるのではなく、tickが早くなるようになる。haste積むとextra tickが発生するようになるってことさ。
→Hasteの時代はまだまだ続くようだ。

★We want to bring back Shadow Word: Death as an "execute" -- something you do when the target is at 25% health.
excuteみたいにしたいよ。targetのhealthが25%以下になったらこれを使え!的な。
→追加効果つければいいのに。SW:Dで止め刺したら爆発みたいな。

★While we want to keep the priest's role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we've also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
汎用healerであることと同時に、tank healerにもなれることを期待してるよ。
GHはtank heal向けになるし、discに2番目のshiledを追加することも議論している。
小さいなshieldをraidにばらまいたり、でっかいshiledをtankやdmgを喰らってるやつに使うようなね。
→Discがさらに楽しくなるのだろうか。BindするKeyが足りないだろ...

★Divine Spirit and Prayer of Spirit will be removed from the game. As Spirit will be the primary mana-regeneration stat,
we don't want it to vary as much between solo, small group, and raid play. Blessing of Kings and Mark of the Wild will not boost Spirit either.
divein spiritとprayer of spiritはなくなるよ。spiritはprimary mana regene statになるから、solo,group,raidの時で変わるようなことは望ましくない。
だからBoMやMotWもspiritを上げなくなるよ。
→Mats代バカにならないので早く消えてください。

★Mana will be a bigger consideration for all healers. We aren't trying to make healing more painful; we're trying to make it more fun.
When the cost of a spell isn't an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time.
We are, however, getting rid of the five-second rule, because we don't want to encourage standing around doing nothing.
We're also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don't feel as penalized when those buffs aren't available.
manaはすべてのhealerにとって大きな悩みだよね。healingをつらい作業にするようなことはしたくない。楽しませたいんだ。
spell costが問題じゃないなら、用途にあったspellを使用すれば大丈夫、一番強いspellを使えばいんだ。あと5sec ruleはなくすよ、何もしないで立ちっぱでいて欲しくはない。
replenishmentの効果も減らすよ、ないと辛い、なんて感じて欲しくはないんだ。
→よくわからんから適当。mana効率を見直すってことなんかね。


New Talents and Talent Changes

★We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing.
discのsingle-targetのheal量を増やすよ。ただ、healingが常にshiledよりよい、ってことにはしないってことはを覚えておいてくれ。
→増やしてもどうせ裏で"healing done低すぎじゃね?"とか言われるのは変わらないんだろ。

★We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs.
HolyのPvP healをよくしたい。heal能力自体はdiscと同じ位ってのはわかってるのさ。
→生存能力の低さに気付いた模様。何年掛ってんだ...。

★We want to improve Shadow for short fights and reduce its susceptibility to school lockouts.
Shadowを短時間戦闘でもよくしたい。また、school lockの影響を受けすぎるのは可哀そうだよね。
→もちろん妥当だ。

★Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
discはようやくPW:Bをtalented abilityで手に入れるよ。
→またかよ。もう騙されないよ。どうせまた"やっぱナシねw"とか言うんだよ。

★We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
Holyをもうちょっと楽しいものにしたい。新しいtalentでPoH cast時やRenewを3回cast時にhealingを増加させるようなものを考えている。
→Holyは確かに面白くないかもね...renewをばら撒くor Fhx3>PoH & POM & CoH って決まりすぎ。

★Since the Shadow tree has a lot of passive damage-boosting abilities -- something we're trying to avoid in Cataclysm -- we will need to replace several of the tree's talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike's cast time.
shadwo treeにpassiveのdmg増加talentがたくさんあるよね。
Cataclysmではこれを変更しようと思うんだ。MasteryでShadow orbを追加することでね。
Shadow orbを消費してMBのdmgを上げたり、MSpのcastを短縮したりするようになるのさ。
→フォーラムで"どうせShmの玉の使いまわしだろ..どうせならカラス周りに飛ばせよ!"なんてのがあって、Devがいいねーとか言ってた。

★Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn't variable depending on group composition.
Miseryのdebuffはなくなるよ。このdebuffのあるなしで、playerがgearを変えるようなことはして欲しくないのさ。
→もうShadow priである必要がないのかな...repleもmiseryも逝っちゃった。

Mastery Passive Talent Tree Bonuses

★Discipline
・Healing
・Meditation (The amount of mana you regenerate in combat as a function of your Spirit)
・Absorption


Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier.
各種Shieldの強化。

★Holy
・Healing
・Meditation (The amount of mana you regenerate in combat as a function of your Spirit)
・Radiance


Radiance: Your direct heals add a small heal-over-time component to the target.
Direct HealにHoTが追加効果でつくよ。

★Shadow
・Spell damage
・Spell Crit
・Shadow Orbs


Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage.
This will help lower-level characters feel more like "Shadow priests" before they obtain Shadowform.
Spell castの度にSp boostのShadow orbがつくChance!
Shadow Formを持っていないlow-levelのSpriでもShadowらしさを楽しめるよ。

We hope you enjoyed this preview, and we're looking forward to hearing your initial thoughts and feedback on these additions and changes.
Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
まだ検討中だから全然変わっちゃっても怒らないでね<3

追加分はそのうちに。

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